The single-player campaign is as short as you have heard: about six hours on normal difficulty. This is not a bad thing. It has some epically intense moments, including the ridiculously stressful and awesome crescendo of the game. The landmarks of the game do include some pretty grotesque scenes, including the "terrorist level" that you have to kill an airport full of civilians, but those traumatized by certain events do have the option of skipping out of them. The story of Infinity Ward's games have always been spectacular, but I feel like they pushed it a bit far in this one. It was just on the other side of realistic, where there stories have always had to do with World War II history in the past or with Call of Duty 4: Modern Warfare it was a super-realistic look at the world's battle against terrorism. Modern Warfare 2 has set-pieces that make your jaw drop to the floor, but when everything comes together it seems less genuine than some of their other storylines. The campaign mode, still, has a lot of replay value--especially on the higher difficulties.
Infinity Ward's answer to Activision putting zombie levels in Saint's Row 2 and Call of Duty: World at War was the new Special Ops mode, which is twenty-three co-op or single-player missions using set-pieces from the Modern Warfare games. Each mission has a possibility of three-star ranks, depending on the difficulty level or how well you do in the mission. Unlocking stars unlocks new Special Ops missions and it's like that. It's actually a very fun mode to just poke around with, and the story is just as simple as "Complete objective" which is usually "Kill people and run your stupid ass to the end."
The multiplayer is new and improved, but I unfortunately have very little to say about it. I don't play a lot of multiplayer, but from those that I've heard from it's amazing Xbox Live didn't crash after all the people swarming online to play it. The killstreaks are easier and they've added a new deathstreak feature, where you can get perks from dying a certain number of times so you can recover from utter defeat if you know how. Most people bought the game for this function, but if you did then you already know that Call of Duty multiplayer has always been some of the best and you already know that you'll like it.
The soundtrack was done by Hans Zimmer. For those who are unfamiliar: Pirates of the Caribbean, The Dark Knight, The Last Samurai, Gladiator, do I need to go on? Saying this soundtrack is epic doesn't do it justice. The score forces you to play the game--it drives you through the blood-spattered screen. It is among the most impressive music in an action game and I really can't stress that enough.
Despite Activision's constant douchebaggery, the game is worth every penny. Between single-player story that blows the mind, Special Op co-op missions, and multiplayer, this game is good for every gaming mood you happen to be in--unless you want something less shooty and something more stabby or role-playing-y. As was a possibility, this may have beaten Brütal Legend as far as my game of the year goes. Call of Duty: Modern Warfare 2 builds on the perfection that Infinity Ward made with first-person shooters with the first Modern Warfare. The game is win. Don't let it get away.
-Evan "Dez" O'Connor
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