Showing posts with label Fallout 3. Show all posts
Showing posts with label Fallout 3. Show all posts

Wednesday, August 5, 2009

Word to your Mothership

So again Fallout 3 has supposedly come out with its last piece of downloadable content and again I have come to finish it in a day and subsequently review it. Let's not waste any time.

Mothership Zeta is the fifth DLC released for the Xbox 360 and will eventually be released on the PlayStation 3. Among the shortest contents released, the story of it is that you're released by hobby-horse-building aliens and must escape. Complete with finding and rescuing cryogenically frozen samurai, cowboys, astronauts, and Alaskan soldiers; exploding alien generators, and an outerspace dogfight. It was obviously pretty sick. My biggest complaint is that the Mothership Zeta is, at times, goddamn impossible to navigate the hallways. Some items are impossible to pick up except at a certain time when you're not even looking for it unless you checked the Fallout wiki before hand. Other than that, the add-on is short and sweet.

Being the shortest DLC with only about three hours of gameplay, it could be argued it's not worth the 800 Microsoft Points (ten dollars) but those people arguing that obviously don't know what they're talking about. What it may be worth to do is waiting until October when Fallout 3: Game of the Year Edition comes out with all the DLCs with it. I have spent a total of $110 on everything, where if I waited till October it would have been $60. Despite what everyone may think, it was totally worth it. For those who haven't picked it up, the GOTY is going to be a must-buy. Time to tell those mommies and daddies what you want for Christmas.

-Evan "Dez" O'Connor

Tuesday, June 23, 2009

Joint Hookup

So, Bethesda announced a while ago that they weren't quite done making expansions for their post-apocalyptic role player, Fallout 3, and that the expansions were going to come out for the PlayStation 3 eventually. Today was the day that the first of the two DLC pieces they put together was released on Xbox Live, and like every other month this happens, I got it the first day, tested it for bugs, and then went about my merry way to more post-nuclear-war-torn US.

Point Lookout once again moves you away from the Capital Wasteland and instead of Alaska, Pittsburgh, or some hidden air force base in DC, we go to Point Lookout, Maryland. The landscape is very different, as all the DLC has offered with a different look at how different areas are dealing with life in an irradiated world, and appears to be a bit bigger than all the previous downloadable areas. The swampland has grown some weird fruits, made people grow in odd ways, and made it sound like a good idea to have your brain operated on. Despite the crazy people, the small settlement at the pier seemed harmless enough. Outside of the normal folks and ghouls around, the enemies in the swamp look like they came out Wes Craven's The Hills Have Eyes--very weird, and I'm not sure retard strength begins to cover it. Another thing is if you just picked up the game and downloaded the Point Lookout pack, do not go there right away. The creatures here are hard to kill even at level 30, with super good stats, Lincoln's Repeater, and infallible headshots. These baddies do not like going down.

The quest-line seemed a bit shorter than usual--and all the DLC quests have been a bit on the short side. Even the exploration achievement was a bit too easy to get as compared to what I was expecting when I first got to the area. But regardless, it still rocks to have more reason to play Fallout 3. And let me tell you, some of the things that happen will make you say "Double-you tee eff, Mate!" Definitely worth the playthrough, and maybe worth the revisit if you weren't as thorough with exploring as I was and you want to level boost with the good XP amount you get from killing deformed mutant people. The added items, such as the sick energy weapon at the end of the quest, is damn worth it too. One thing this seems to be missing is a few side-quests that the other packs had that made it necessary to go back to those areas at some point, but maybe I just wasn't paying attention.

All in all, if you have Fallout 3 and have the other expansions, just get this one already and look forward to Mothership Zeta.

-Evan "Dez" O'Connor

Friday, May 15, 2009

Fixed Steel

It's that time again, where I need to write about Fallout 3 again. New downloadable content, exclusive to the Xbox 360, and I am so happy I didn't get it for the PS3 despite the better graphics. So here it was, Broken Steel, the DLC that came after the at-first-glitchy Pitt, which was glitchy itself, but it was Microsoft's fault--screw them. So the game came out proper, and here's the review, then.

Fallout 3 no longer has that ending where once you beat the game it's over, kaput, and done with. Now you wake you "Two Weeks Later" and start three more quests. Only three. Three quests hardly seems like enough to take out what was left of the Enclave, but it did add a lot to the game, including seeing Liberty Prime do his thing again, breaking into the Presidential Metro beneath the White House, going to an Air Force Base, and raising the level cap to thirty.

The higher level cap is damn good, considering how easy it was to get to twenty but there is a problem, at least for me. I have done all the quests. All the main quests, side quests, DLC quests. So, at the beginnings of level twenty-seven the only thing I have to do to raise my level to thirty is wander around, collect the few things I can turn in for XP and kill things. And, as said in my other Fallout 3 review, I like achievements so the fact I can't get the last three because I can't raise my level without painful HOURS of walking around aimlessly in the Wasteland and shooting everything that moves in the face is aggravating to me.

But that's a minor problem. I could easily start a new game and get there, or just let my roommate do it. The new finale to the game is pretty awesome, and leaves you with a really good karma ending depending on what you do. More DLC has not been announced, but it has been speculated so here's looking forward to that.

-Evan "Dez" O'Connor

Thursday, March 26, 2009

The Shitt

As can be seen on the bar to the right and as I have mentioned, Metal Gear Solid 4 is my personal pick for best game of 2008. The stealth play was great and engaging, as were the first play-through where I decided guns solved the answers to all questions. A very--and I mean very--close runner up was Fallout 3. I loved The Elder Scrolls IV: Oblivion and the thought of Oblivion with guns and post-apocalyptic goodness excited me to no end. I waited countless hours at the local game store--not even my store, mind you--to get a pre-street dated copy as their shipments came sooner in the week, but later in the day. When Operation: Anchorage came out, I gobbled it up right before my 360 red-ringed. And now, the latest DLC has been released and re-released because of glitching and I couldn't wait to dive in.


The Pitt takes you out of the wastes of Washington DC and puts you in the rubble of Pittsburgh. As with Operation: Anchorage, the quest line is started with a radio signal you picked up via your PipBoy, which while it seems to repeat a few times, it is infinitely better than the Oblivion method of adding DLC quests by "A messenger brought you a deed to a place your long-lost relative left to you." But you find yourself at the very top of the map buying some slaves, taking their clothes, and then taking a train cart to Pittsburgh which is now known as The Pitt and posing as a slave so you can eventually find a cure for radiation poisoning. It all makes sense in the game, I swear.

The game is still fantastic, as always, and the new DLC shares all the good graphics, writing, humor, and style of the rest of the original Fallout 3. Length-wise, it only took me about five hours and I could have done it significantly sooner if I didn't spend so much time looking for all one hundred steel ingots. Speaking of which, I am the kind of gamer achievements were made for, but I hate collection achievements. Twenty bobbleheads was a pain enough, but one hundred steel ingots was just stupid and unfair, even though they were all in the same area. But anyway, the length of the DLC was a bit longer than Operation: Anchorage, but not by much, and it has the added benefit of being able to be returned to at any time throughout the game despite what ending you choose. And the scenery of Pittsburgh, while doesn't offer the vastness of the Capital Wasteland, does give an appreciated change. But, as with most games you've beaten the hell out of, once it's over, it's over.

The DLC is definitely worth the 800 Microsoft Points ($10), and I would suggest it to anyone who has the game and Xbox Live. Now I just wish I had some MS Points left over so I could download Don't Stop Believin' for Rock Band this coming week.

-Evan "Dez" O'Connor