So, while I was waiting for the inevitably awesome UFC 2009: Undisputed to come out, I needed to fill some of that custom-fighter-gaming need. As I work in a video game store, I had a lot to choose from. Being as I, in a former life, was very interested in wrestling and the games had entertained me as recently as two years ago, I decided to try out the new WWE game.
So, that game was super fast. I got all the Xbox 360 achievements for it in a day without even trying. Then all I had to do was wait for the UFC game to come out, which finally did and I played literally for a week straight.
The aforementioned career mode is pretty fun, starting with creating the fighter you want to proceed in a relatively in depth create mode--one of those ones that takes forever to get good at, but easy enough for anyone to mess around with--then playing roughly thirty-five fights before being forced to retire. In between each fight, you have a certain number of weeks to spar, train, and attend special events. Then the fight occurs, followed by you winning or losing any number of ways and repeat. Training raises your strength, speed, and cardio and sparring gives you points to add to any of your lets say several stats which include all forms and positions of striking offense and defense, plus grappling, takedown, and submission offenses and defenses. You meet the top ranked fighters along the way, fight them, and move up the ladder until you get the championship of whatever weight-class you're in and then defend the belt until the end.
Which brings me to one of my gripes about the game. Weight classes. I was looking forward to beating the hell out of Brock Lesnar as BJ Penn, because I figured it would be funny and Lesnar deserves to get beat by someone 100 lbs less than him, but there are no catchweight fights. You can online fight in one given weight class at a time. Some of the fighters are in two weight classes, but that's not really the same. It's a little problem, but something they should fix as you can play in cross-weight-class fights in things like Fight Night.
They have a classic fights mode, which I honestly haven't played yet, but the basic premise is the same as the Relive matches in WWE Legends of Wrestlemania and you have to exactly recreate the outcome of the matches, which I can imagine will get a bit frustrating as I have on several occassions accidentally knocked someone out or been knocked out when I was going for a submission or decision--especially when you have to win by one particular submission, like a rear-naked choke in the Griffin vs Rua fight that you can only do from one position that doesn't usually yield an actual win, even with huge ranks in submission offense. But whatever, I'm sure those matches will be fun to play eventually.
In the long run, I enjoy both games, but have only kept UFC and intend to keep it and continue playing it until I grow so bored of it that I can never watch another UFC match or until the next one come out, making it my sports game to buy every year like a stupid ass lemming. In other words, I'll be keeping the game.
In an unrelated review, I have the best girlfriend ever. She gave me Earthbound for the SNES. I'm going to play and review it eventually, depending how long it takes me. Sweet deal.
-Evan "Dez" O'Connor
No comments:
Post a Comment